Magic User

Magic users are a rare breed—practitioners of the mysterious art of arcane spell casting. A lengthy apprenticeship of study and practice allows these somewhat eerie individuals to store arcane energy within their minds and to release it in the form of spells. Magic users cast spells by speaking a few magic words, weaving complex gestures in the air, and employing rare and magical materials. While magic users (with illusionists) are the weakest character class in combat, this weakness is balanced by possessing the most powerful and versatile spells in the game.

The full underlying principles of magic are beyond mortal comprehension; even wizards of the profoundest intellect struggle from momentary inklings to understand its more complex patterns. Nevertheless, those character who possess formidable intelligence and a certain intuitive gift, who are willing to devote themselves to a lifetime of study, may in time sufficiently master the art to be capable of shifting mountains and shattering entire armies. High-level magic users are the most feared and dangerous characters in the game.

Magic users do not gain bonus spells for high intelligence scores; intelligence does determine which spells they can understand and how many spells they may learn for each spell level.

Magic users are dependent upon their spell books, and normally may only cast spell they have learned from these books (exception: magic users may cast spells from arcane magical scrolls). Mages may not cast spells from divine, druidic or phantasmal magic scrolls. The acquisition of a new spell is diffi cult and demanding and must normally be accomplished through adventuring, although the mage will automatically receive one new spell of the highest spell level that he or she may cast upon acquiring a new level of experience.

OSRIC magic users are superfi cially similar to the wizards of fantasy literature such as Gandalf and Merlin, but they are more closely similar to mages described in the works of Jack Vance. His “Dying Earth” cycle, and particularly “Rhialto the Marvellous”, are highly recommended

Magic users are the only class capable of fabricating magic items that they cannot themselves employ. Clerics, druids and illusionists can fabricate magic items, but only those they themselves can use; items such as magical swords, that no primary spell casting class may use, are in their creation the sole province of magic users.

At 11th level, a magic user may establish a stronghold (usually a tower or small keep) in the same manner as a fighter.

The Magic User Character

  • Minimum Scores: Str 3, Dex 6, Int 9, Wis 6, Con 6, Cha 6
  • Hit Die Type: d4 (max 11)
  • Alignment: Any
  • Experience Bonus: Int 16+
  • Armour/Shield Permitted: None
  • Weapons Permitted: Dagger, dart, oil, staff
  • Weapon Proficiencies: 1 + 1 every 5 levels
  • Penalty to hit for non-proficiency: -5
  • Weapon Specialisation: N/A

Magic User Level Advancement

LevelBase Experience Points RequiredHit Dice (d4)Notes123456789
1011--------
22,40022--------
34,800321-------
410,250432-------
522,0005421------
640,0006432------
760,0007Eldritch Craft4321-----
880,00084332-----
9140,000944321----
10250,0001044322----
11375,00011Wizard44433----
12750,00011+1*Eldritch Power544331---
131,125,00011+2*554332---
141,500,00011+3*5554421--
151,875,00011+4*5554432--
162,250,00011+5*Mage55544321-
172,625,00011+6*55555432-
183,000,00011+7*Archmage555554321
193,375,00011+8*555555431
203,750,00011+9*555555432
214,125,00011+10*665555442
224,500,00011+11*666655542
234,875,00011+12*666666543
245,250,00011+13*666666653

* Constitution-based hp adjustments no longer apply. Each level gained thereafter requires 375,000 experience points and grants +1 hit point.

Magic User Spell Acquisition Table

Intelligence ScoreChance to Understand Spells (d%)Minimum/Maximum Spells Understood per Level
9354/6
10-12455/7
13-14556/9
15-16657/11
17758/14
18859/18
199010/22

Magic User Saving Throw Table

LevelAimed magic ItemsBreath WeaponsDeath, Paralysis, PoisonPetrifaction, PolymorphSpells for unlisted categories
1-51115141312
6-10913131110
11-157111198
16-20591076
21+37854

Magic User To Hit Table

Level-10-9-8-7-6-5-4-3-2-1012345678910
1-5262524232221202020202020191817161514131211
6-1024232221202020202020191817161514131211109
11-15222120202020202019181716151413121110987
16-202020202020201918171615141312111098765
21+20202020191817161514131211109876543

Magic User Class Abilities

Spellcasting

Magic users may memorise and cast arcane spells in accordance with the tables provided below. A beginning magic user character will know four spells. One of these will automatically be Read Magic. The second spell should be chosen by the player from the list of first level spells, and the last two should be determined randomly from the list of first level spells.

Advanced Abilities

Eldritch Craft (7th level):

Mages of 7th or higher level may create magical potions, scribe arcane scrolls (of spells that he or she already knows) and recharge magical rods, staves and wands. This process should be overseen by the GM, who must take care to ensure that it is not too easy! A long list of ingredients will always be required, some of which should be expensive, and others of which should be a challenge to acquire.

Eldritch Power (12th level):

Magic users of 12th level or higher may attempt to create other magical items by means of the enchant an item spell. However, this is even more diffi cult than creating a potion or scroll, and the various components required should be of a rarity and value appropriate to the magic item under consideration. Even then, success will not be guaranteed.