Half-Orcs
The progeny of human/orc breeding are normally indistinguishable from orcs. However, a few are sufficiently human to gain levels in a character class, although they are severely limited in classes that do not focus upon violence and death.
Orcish blood runs strong in these half-breeds, and most of them are shifty, morally questionable, and unsophisticated. They are typically ugly, carrying the mark of orcish ancestry, but the same ancestry makes them deadly adversaries when the chips are down and the swords are out. Half-orcs can live to be 70 years old or older.
Summary of half-orcish Racial abilities:
- +1 Str and Con, -2 Cha
Languages
Common, orcish. A half-orc may learn a maximum of two additional languages, regardless of intelligence.
Infravision
60 ft
Multi-class Restrictions:
For armour, the more restrictive of any two class requirements apply to multi-classed half-orc characters for the use of class abilities. For weapons, the less restrictive requirements apply.
Permitted Class Options:
Assassin, Cleric, Fighter, Thief, Cleric/Fighter, Cleric/Thief, Cleric/Assassin, Fighter/Thief, Fighter/Assassin.
Movement Rate
120 ft
Starting Age:
- Cleric: 20+1d4
- Fighter: 13+1d4
- Thief: 20+2d4
Racial Limitations:
Minimum/Maximum ability scores (after adjustment for race);
If the ability scores rolled do not fall within these limits, then the race of half-orc is not a valid choice for the character:
- Strength: 6/18
- Dexterity: 3/17
- Constitution: 13/19
- Intelligence: 3/17
- Wisdom: 3/14
- Charisma: 3/12
Level Limitations:
- Assassin: 15
- Cleric: 4
- Druid: N/A
- Fighter: 10
- Illusionist: N/A
- Magic: User N/A
- Paladin: N/A
- Ranger: N/A
- Thief: 7 (Dex 17), 6 (Dex 16 and below)