Repel Insects
Druidic Abjuration
Level: Druid 4
Range: Caster
Duration: 1 turn/level
Area of Effect: One creature
Components: V, S, M
Casting Time: 1 round
Saving Throw: See below
An invisible barrier forms around the spell’s recipient as the caster completes the invocation, warding him or her from insects. Only true insects are affected by the spell, which does not repel spiders, scorpions, beetles or centipedes. Normal insects are completely hedged out by the spell, and giant varieties (2+ HD) must succeed in a saving throw against spells to pass the barrier. Even if a giant insect should manage to penetrate the barrier, it will sustain 1d6 hit points of damage from doing so.