Chaos

Phantasmal Enchantment/Charm
Level: Illusionist 5
Range: Caster
Duration: 2d6 rounds + 2 rounds/level
Area of Effect: Caster
Components: V, S
Casting Time: 5 segments
Saving Throw: See below

This spell causes a number of creatures in the spell’s area of effect to behave strangely and unpredictably. All creatures in the spell’s area of effect become confused (see below for effect), and only illusionists, fi ghters, and creatures with an intelligence of 4 or lower are entitled to a saving throw at all. Those entitled to a saving throw must check each round to avoid becoming confused. Creatures that fail their saving throws (if entitled to one at all) act randomly in accordance with the following table:

d%Action
01-10Attacks the illusionist or his or her allies
11-20Acts normally
21-50Babbles incoherently
51-70Meanders away from caster for a full turn
71-00Attacks nearest creature

Note: A creature that meanders away is not entitled to further saving throws, but will be freed from the spell’s effects after taking a full turn of movement (at normal speed) away from the caster.