Chaos
Phantasmal Enchantment/Charm
Level: Illusionist 5
Range: Caster
Duration: 2d6 rounds + 2 rounds/level
Area of Effect: Caster
Components: V, S
Casting Time: 5 segments
Saving Throw: See below
This spell causes a number of creatures in the spell’s area of effect to behave strangely and unpredictably. All creatures in the spell’s area of effect become confused (see below for effect), and only illusionists, fi ghters, and creatures with an intelligence of 4 or lower are entitled to a saving throw at all. Those entitled to a saving throw must check each round to avoid becoming confused. Creatures that fail their saving throws (if entitled to one at all) act randomly in accordance with the following table:
d% | Action |
---|---|
01-10 | Attacks the illusionist or his or her allies |
11-20 | Acts normally |
21-50 | Babbles incoherently |
51-70 | Meanders away from caster for a full turn |
71-00 | Attacks nearest creature |
Note: A creature that meanders away is not entitled to further saving throws, but will be freed from the spell’s effects after taking a full turn of movement (at normal speed) away from the caster.