Random Urban Encounters

Player characters are also likely to have random encounters when roaming the streets in a town or city. The GM should check for random encounters every three turns or as desired. The GM is encouraged to design his or her own encounter charts keyed to each district or ward. When a pre-designed table is unavailable, the Urban Encounters Table is useful for most circumstances. The GM should exercise discretion when generating random encounters and keep in mind the particular place where the encounter occurs. Improbable or inconvenient results can be ignored and treated as if no encounter occurred. The GM is also encouraged to disguise the true nature of urban encounters by describing NPCs in vague and/or similar terms.

0-level NPCs

Most of the NPCs encountered while adventuring in urban or civilised countryside areas are normal folk, with no adventuring profession such as fighting, spell-casting or thievery. These normal humans may vary slightly accord- ing to the particular milieu, but can be roughly grouped into 5 general types according to their level of activity.

0-Level NPC Groups

TypeHpCombat AbilityExamples
Infirm1d3-3 "to hit"/damageElders, Children, Beggars, Plague Victims
Sedentary1d4-2 "to hit"/damageClerks, Scribes, Shopkeepers, Minor Officials
Active1d4+10-levelCraftsmen, Servants, Merchants, Boatmen
Fit1d4+20-levelFarmers, Miners, Labourers, Sailors, Militiamen
Very Fit1d6+10-levelSoldiers, Watchmen, Bodyguards, Men-at-Arms

Urban Encounter Sub-tables

Several of the encounter entries refer to one or more of the following sub-tables to detail general encounter types.

Race Sub-table

d%Raced%Race
01-10Dwarf29-34Halfling
11-15Elf35-40Half-Orc
16-20Gnome41-00Human
21-28Half-Elf
Result:

Red-light Profession Subtable

d%Professiond%Profession
01-02Cheap harlot46-48Wealthy gigolo
03-10Slovenly whore49-63Sleazy tout
11-18Brazen streetwalker64-65Shifty procurer
19-20Typical tart66-73Seductive dancer
21-22Saucy wench74-80Finely-attired concubine
23-25Expensive call-girl81-82Penniless hag
26-27Haughty mistress83-90Amoral street hustler
28-29Sly panderer91-95Foppish bawd
30-38Rich pimp96-97Elegant doxy
39-45Wanton lady-of-the-night98-00Sleepy-eyed trollop
Result:

Urban Professions Sub-table

d%Professiond%Profession
01-02Assassin46-48Illusionist
03-10Bandit49-63Labourer
11-18Brigand64-65Magic user
19-20City Guard66-73Mercenary
21-22City Offical74-80Merchant
23-25City Watchman81-82Noble
26-27Cleric83-90Rake
28-29Druid91-95Ruffian
30-38Fighter96-97Thief
39-45Gentleman98-00Tradesman
Result:

Noble Professions Sub-table

d%ClassLevel
01-50Normal Human0
51-85Fighterd8+4
86-00Clericd8+4
Result:

Nighttime Encounters Sub-table

d%Encounter# Encountered & Notes
01-03Assassin*1d3
04-05Bandit3d4 and Leader
06-08Beggar1d2
09-10Brigand3d4 and Leader
11Guardsman2d8 and Leader
12Official(1-9) Minor Official (10) Major Official and 2d4 Guardsmen
13-21Watchman5 Men-at-Arms (0-lvl) and Sergeant (lvl 1d3) and a Cleric (lvl d4+1)
22Cleric*A d6+5-lvl Cleric with 1d6-1 d4-lvl Assistant Clerics
23DemonGM's discretion. Only 1 encountered.
24DevilGM's discretion. Only 1 encountered.
25Doppelgängerd4+2. See Urban Professions Sub-table for their disguise
26Druid*A d6+5-lvl Druid with (1-5) 1d4-1 d4-lvl Lesser Druids or (6-10) 1d4 d6-lvl Fighters
27-31DrunkSee Urban Professions Sub-table for exact type
32-33Fighter*2d4+4-lvl Fighter with 1d4-1 d4-lvl Henchmen
34-35Gentleman(1-4) Foppish Dandy and d4 Sycophants, (5-6) Gentlewoman, or (7-10) d4+6-lvl Nobleman Fighter and d4 similar friends
36(1-3) Ghast, (4-10) Ghoul2d4, 4d4
37Ghost1
38-42Giant Rats4d6
43Townsperson0-lvl Normal Human
44-50ProstituteSee Red Light Professions Sub-table for exact type
51Illusionist*A d4+6-lvl Illusionist with (1-5) d4-1 d4-lvl Apprentice Illusionists or (6-10) 1d3 d6-lvl Fighter Bodyguards
52(1-5) Labourer, (6-10) Peddler3d4 rough workmen 0-lvl Normal Men 1d3 peddlers selling simple goods on the street
53Magic user*A d6+6-lvl Magic User with (1-4) d4 d6-lvl Apprentice Magic users (5-7) d4 d4+3-lvl Fighter Bodyguards or (8-10) d2 Apprentices and d2 Bodyguards as above
54-58Mercenary3d4 d6-1-lvl Fighters
59-60Merchant1d3 Merchants and 2d4 0-lvl Mercenary Guards and 1 d4-lvl Mercenary Leader
61Troubadour1d4 Travelling bards, musicians or actors
62Night HagGM's discretion. Only 1 encountered.
63-64Noble**(1-7) Nobleman and 1d4 d4-lvl Fighter Bodyguards (8-10) Noblewoman
65Paladin*A d4+5-lvl Paladin
66Pilgrim3d4 Pilgrims (Normal Humans)
67Press Gang2d8 1st-lvl Fighters and a d4+1-lvl Leader all wielding clubs
68-71Thugs1d4+1 d6+4-lvl Fighters
72RakshasaGM's discretion. 1d3 encountered.
73Ranger*A d4+6-lvl Ranger
74-80(1-8) Muggers, (9-10) Humanoidd6+6 2nd-lvl Fighters armed with clubs Humanoids (Orcs, Kobolds, Goblins, etc. GM's discretion.)
81ShadowGM's discretion. 2d4 encountered.
82SpectreGM's discretion. 1d3 encountered.
83-88Thief*A d4+7-lvl Thief and 1d3-1 d4-lvl Apprentice Thieves
89-90Tradesman2d4 Artisans, craftsmen or skilled workmen (Normal Humans)
91-93Wererat2d4 encountered (1-5) in human form (6-10) in giant rat form
94Weretiger1d2 encountered (1-9) in human form (10) in tiger form
95-96Werewolf2d4 encountered (1-5) in human form (6-10) in wolf form
97WightGM's discretion. 1d4+1 encountered.
98Will-o-the-WispGM's discretion. 1d2 encountered.
99WraithGM's discretion. 1d4 encountered.
00(1-8) Vampire, (9-10) LichGM's discretion. 1 encountered in human (1-2), giant bat (3-6) or gaseous form (7-10), GM's discretion. Only 1 encountered.
Result:

*For these encounters, check first to see if the NPC is a human or demi-human on the Race Sub-table.

**See the Noble Sub-table for Noble NPC professions.

Daytime Encounters Sub-table

d%Encounter# Encountered & Notes
01Assassin*1d3
02Bandit3d4 and Leader
03-12Beggar1d2
13Brigand3d4 and Leader
14-18Guardsmen2d8 and Leader
19-21Official(1-9) Minor Official (10) Major Official and 2d4 Guardsmen
22-23Watchman5 Men-at-Arms (0-lvl) and Sergeant (lvl 1d3) and a Cleric (lvl d4+1)
24-25Cleric*A d6+5-lvl Cleric with 1d6-1 d4-lvl Assistant Clerics
26Druid*A d6+5-lvl Druid with (1-5) 1d4-1 d4-lvl Lesser Druids or (6-10) 1d4 d6-lvl Fighters
27DrunkSee Urban Professions Sub-table for exact type
28-29Fighter*2d4+4-lvl Fighter with 1d4-1 d4-lvl Henchmen
30-33Gentleman(1-4) Foppish Dandy and d4 Sycophants (5-6) Gentlewoman (7-10) d4+6-lvl Nobleman Fighter and d4 similar friends
34Giant Rats2d4
35-39Townsperson0-lvl normal Human
40-41HarlotSee Red Light Professions Sub-table for exact type
42Illusionist*A d4+6-lvl Illusionist with (1-5) d4-1 d4-lvl Apprentice Illusionists or (6-10) 1d3 d6-lvl Fighter Bodyguards
43-50(1-5) Labourer, (6-10) Peddler3d4 rough workmen 0-lvl Normal Men 1d3 peddlers selling simple goods on the street
51Magic user*A d6+6-lvl Magic User with (1-4) d4 d6-lvl Apprentice Magic users (5-7) d4 d4+3-lvl Fighter Bodyguards or (8-10) d2 Apprentices and d2 Bodyguards as above
52-55Mercenary3d4 d6-1-lvl Fighters
56-62Merchant1d3 Merchants (0-lvl normal Humans)
63Troubadour1d4 Travelling bards, musicians or actors
64-65Night HagGM's discretion. Only 1 encountered .
66Noble**(1-7) Nobleman and 1d4 d4-lvl Fighter Bodyguards (8-10) Noblewoman
67-69Paladin*A d4+5-lvl Paladin
70Pilgrim3d4 Pilgrims (normal Humans)
71-72Press Gang2d8 1st-lvl Fighters and a d4+1-lvl Leader all wielding clubs
73Thugs1d4+1 d6+4-lvl Fighters
74-78RakshasaGM's discretion. 1d3 encountered .
79-82Thief*A d4+7-lvl Thief and 1d3-1 d4-lvl Apprentice Thieves
83-97Tradesman2d4 Artisans, craftsmen or skilled workmen (normal Humans)
98Wererat2d4 encountered (1-9) in human form (10) in giant rat form
99Weretiger1d2 encountered in human form
00Werewolf2d4 encountered in human form
Result:

*For these encounters, check first to see if the NPC is a human or Demi-human on the Race Sub-table.

**See the Noble Sub-table for Noble NPC professions.