Cure Critical Wounds (Reversible)
Clerical Necromancy
Level: Cleric 5
Range: Touch
Duration: Instantaneous (permanent)
Area of Effect: Creature touched
Components: V, S
Casting Time: 8 segments
Saving Throw: None (Neg.)
This powerful spell is similar in nature to cure light wounds, operating in the same fashion but healing 3d8+3 hit points of damage. The reverse of the spell functions as cause critical wounds, but delivers 3d8+3 points of damage.