Cleric Spells
Clerical spells draw upon divine power, channelling unearthly forces through the cleric’s words and gestures. Any clerical spell with a material component requires (at a minimum) the use of the cleric’s holy symbol unless the spell description states otherwise.
Cleric Spells By Level
| Level Four | Level Five | Level Six | Level Seven | 
|---|---|---|---|
| 1 Cure Serious Wounds | 1 Atonement | 1 Aerial Servant | 1 Astral Spell | 
| 2 Detect Lie | 2 Commune | 2 Animate Object | 2 Control Weather | 
| 3 Divination | 3 Cure Critical Wounds | 3 Blade Barrier | 3 Earthquake | 
| 4 Exorcise | 4 Dispel Evil | 4 Conjure Animals | 4 Gate | 
| 5 Lower Water | 5 Flame Strike | 5 Find the Path | 5 Holy Word | 
| 6 Neutralise Poison | 6 Insect Plague | 6 Heal | 6 Regenerate | 
| 7 Protection From Evil 10 ft Radius | 7 Plane Shift | 7 Part Water | 7 Restoration | 
| 8 Speak With Plants | 8 Quest | 8 Speak With Monsters | 8 Resurrection | 
| 9 Sticks to Snakes | 9 Raise Dead | 9 Stone Tell | 9 Symbol | 
| 10 Tongues | 10 True Seeing | 10 Word of Recall | 10 Wind Walk | 
