Cleric Spells
Clerical spells draw upon divine power, channelling unearthly forces through the cleric’s words and gestures. Any clerical spell with a material component requires (at a minimum) the use of the cleric’s holy symbol unless the spell description states otherwise.
Cleric Spells By Level
Level Four | Level Five | Level Six | Level Seven |
---|---|---|---|
1 Cure Serious Wounds | 1 Atonement | 1 Aerial Servant | 1 Astral Spell |
2 Detect Lie | 2 Commune | 2 Animate Object | 2 Control Weather |
3 Divination | 3 Cure Critical Wounds | 3 Blade Barrier | 3 Earthquake |
4 Exorcise | 4 Dispel Evil | 4 Conjure Animals | 4 Gate |
5 Lower Water | 5 Flame Strike | 5 Find the Path | 5 Holy Word |
6 Neutralise Poison | 6 Insect Plague | 6 Heal | 6 Regenerate |
7 Protection From Evil 10 ft Radius | 7 Plane Shift | 7 Part Water | 7 Restoration |
8 Speak With Plants | 8 Quest | 8 Speak With Monsters | 8 Resurrection |
9 Sticks to Snakes | 9 Raise Dead | 9 Stone Tell | 9 Symbol |
10 Tongues | 10 True Seeing | 10 Word of Recall | 10 Wind Walk |