Regenerate (Reversible)
Clerical Necromancy
Level: Cleric 7
Range: Touch
Duration: Instantaneous
Area of Effect: One creature
Components: V, S, M
Casting Time: 3 rounds
Saving Throw: None
The powerful regeneration spell causes severed body parts to reattach themselves in a single round, or to regrow within 2-8 turns. The spell’s reverse causes a touched appendage to wither and fall away to dust within 2-8 turns. A successful attack must be made in order to cast the spell upon an unwilling victim, but the victim does not also receive a saving throw.