Detect Evil (Reversible)
Clerical Divination
Level: Cleric 1
Range: Caster
Duration: 1 turn + 5 rounds/level
Area of Effect: Path 10ft wide, 120ft long
Components: V, S, M
Casting Time: 1 round
Saving Throw: None
This spell allows the cleric to discern emanations of evil (or good, in the case of the spell’s reverse) within the spell’s area of effect, a beam-like pathway. The spell detects evil, not danger, so it will be useless to discover such things as a mindless trap or a poisoned wineglass. Neither will it detect a cursed item unless the nature of the curse is such that the cursed item becomes inherently evil.