Wind Walk
Clerical Transmutation/ Alteration
Level: Cleric 7
Range: Caster
Duration: 6 turns/ caster level
Area of Effect: See below
Components: V, S, M
Casting Time: 1 round
Saving Throw: None
Upon completing the wording of this spell, the caster’s body becomes insubstantial, resembling the misty substance of water vapour. Indeed, if the caster wears white garments, he or she is likely (80% chance) to be mistaken for a cloud of vapour or steam. Carried upon a magical wind controlled by the caster, the wind walker(s) may travel as rapidly as 600 ft per turn or as slowly as 60 ft per turn. The caster may carry another person for every 8 caster levels, transforming them into cloudlike wind walkers by his touch. The spell ends when the cleric cancels it or the duration expires.